/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "scene3d/scene.h" #include "scene3d/group.h" using namespace GS::S3D; //------------------------------------------------------------------------------ void Scene::GroupMembersSetActive(Group *group, bool v) { ListForeachPtr(MItem *, i, group->GetItemList()) QueueItemActivation(i, v); } void Scene::DeleteGroupAndMembers(Group *group) { ListForeachPtr(MItem *, i, group->GetItemList()) QueueItemRemoval(i); group_list.Remove(group); } //------------------------------------------------------------------------------