/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "ui/ui.h" #include "core/core_profiler.h" #include "core/raster_font.h" #include "core/renderer.h" using namespace GS; //------------------------------------------------------------------------------ void S2D::Scene::DrawProfilerText(Renderer &r, Render::RasterFont *font[2], float &x, float &y) { Color title_color(0.75, 0.5, 1); Renderer::WriterConfig config(false); r.Write(*font[1], "Scene 2D:\n\n", x, y, config, 1, &title_color); r.Write(*font[0], String::Format("Window count = %d\n\n", item_list.GetCount()), x, y, config, 1, &Color::Yellow); } //------------------------------------------------------------------------------