/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "ui/ui_scene_script_event.h" #include "ui/ui_script_unit.h" #include "ui/ui.h" #include "script/scripted_object.h" using namespace GS::S2D; //------------------------------------------------------------------------------ void SceneScriptEvent::OnSetup(Scene *scene) { ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList()) if (unit->SetupFunctionCall("OnSetup")) unit->DoFunctionCall(0); } void SceneScriptEvent::OnReset(Scene *scene) { ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList()) if (unit->SetupFunctionCall("OnReset")) unit->DoFunctionCall(0); } void SceneScriptEvent::OnUpdate(Scene *scene) { ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList()) if (unit->SetupFunctionCall("OnUpdate", ((SceneUnit *)unit)->frame_callback)) unit->DoFunctionCall(0); } void SceneScriptEvent::OnDelete(Scene *scene) { ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList()) if (unit->SetupFunctionCall("OnDelete")) unit->DoFunctionCall(0); } //------------------------------------------------------------------------------