/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NGPUTEXTURE__ #define __NGPUTEXTURE__ #include "core/render_data.h" namespace GS { namespace GPU { class Renderer; /// GPU Texture struct Texture : public Render::Texture { Renderer &renderer; Texture(Renderer &r, const char *name = 0) : Render::Texture(name), renderer(r) {} }; } // GPU } // GS #endif // __NGPUTEXTURE__