/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __IUIITEMEVENT__ #define __IUIITEMEVENT__ namespace GS { namespace S2D { class Item; /*! @short Item event interface. Implement this class if you wish to process item events. @author Emmanuel Julien (ejulien@owloh.com) */ struct IItemEvent { virtual void OnSetup(Item *) {} virtual void OnSetupDone(Item *) {} virtual void OnReset(Item *) {} virtual void OnActivate(Item *, bool) {} virtual void OnPhysicStep(Item *, bool /*step_taken*/) {} virtual void OnUpdate(Item *) {} virtual void OnDelete(Item *) {} virtual void OnRenderDone(Item *) {} virtual void OnRenderUser(Item *) {} // virtual void OnCollision(Item *, Item * /*with*/, const nCollisionPair &) {} virtual ~IItemEvent() {} }; } // S2D } // GS #endif // __IUIITEMEVENT__