/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __IAUTOMATEDPROPERTYPROVIDER__ #define __IAUTOMATEDPROPERTYPROVIDER__ #include "motion/motion_channel.h" namespace GS { struct Quaternion; namespace Automation { /// Automated property provider interface. struct IPropertyProvider { virtual bool GetProperty(Core::MotionChannel::Type, float &); virtual bool SetProperty(Core::MotionChannel::Type, float); virtual Quaternion GetRotation() const; virtual bool SetRotation(const Quaternion &); virtual ~IPropertyProvider() {} }; } // Automation } // GS #endif // __IAUTOMATEDPROPERTYPROVIDER__