/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ------------------------------------------------------------------------------*/ #ifndef __GPUCONFIG__ #define __GPUCONFIG__ #include "ntypes.h" #include "alloc/ialloc.h" namespace GS { namespace GPU { struct RendererConfig { NPLACEMENT_NEW(Renderer) enum NPOTSupport { NPOT_None = 0, NPOT_Limited, // NPOT support with no mipmap and wrap as clamp to edge only. NPOT_Full }; uint npot; uint shadow_size; uint max_anisotropy; bool use_rtt; bool can_resolve_msaa; bool can_stream_vertex_from_memory; bool enable_aa; bool enable_shadow; bool tex_origin_is_top_left; RendererConfig() { npot = NPOT_Full; shadow_size = 1024; max_anisotropy = 1; use_rtt = true; can_resolve_msaa = true; can_stream_vertex_from_memory = true; enable_aa = false; enable_shadow = true; tex_origin_is_top_left = true; } }; } // GPU } // GS #endif // __GPUCONFIG__