/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ------------------------------------------------------------------------------*/ #ifndef __GPU_RENDER_LIST__ #define __GPU_RENDER_LIST__ #include "gpu/gpu_display_list.h" #include "core/renderable.h" namespace GS { namespace GPU { struct RenderableList { AutoStack primitive_list; AutoStack display_lists[3]; // 0 - opaque, 1 - transparent, 2 - framebuffer dependent void Clear(bool free_internals = true) { primitive_list.Clear(free_internals); for (int n = 0; n < 3; ++n) display_lists[n].Clear(free_internals); } }; } // GPU } // GS #endif // __GPU_RENDER_LIST__