/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NITEMAUTOMATEDPROPERTYPROVIDER__ #define __NITEMAUTOMATEDPROPERTYPROVIDER__ #include "automation/automated_property_provider.h" namespace GS { namespace Core { class Item; } namespace S3D { namespace Automation { /*! @short Item automated property provider. @author Emmanuel Julien (ejulien@nworks.fr) */ struct ItemPropertyProvider : public GS::Automation::IPropertyProvider { Core::Item *item; virtual bool GetProperty(Core::MotionChannel::Type, float &); virtual bool SetProperty(Core::MotionChannel::Type, float); virtual Quaternion GetRotation() const; virtual bool SetRotation(const Quaternion &); ItemPropertyProvider(Core::Item *i) : item(i) {} }; } // Automation } // S3D } // GS #endif // __NITEMAUTOMATEDPROPERTYPROVIDER__