/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NITEMSCRIPTEVENT__ #define __NITEMSCRIPTEVENT__ #include "scene3d/mitem_event_interface.h" namespace GS { namespace S3D { /*! @short Item script event. @author Emmanuel Julien (ejulien@gsworks.fr) */ struct MItemScriptEvent : public IItemEvent { virtual void OnSetup(MItem *); virtual void OnSetupDone(MItem *); virtual void OnReset(MItem *); virtual void OnActivate(MItem *, bool activate); virtual void OnPhysicStep(MItem *, bool step_taken); virtual void OnItemEnter(MTrigger *, MItem *); virtual void OnItemExit(MTrigger *, MItem *); virtual void OnEnterTrigger(MItem *, MTrigger *); virtual void OnTrigger(MItem *, MTrigger *); virtual void OnExitTrigger(MItem *, MTrigger *); virtual void OnUpdate(MItem *); virtual void OnDelete(MItem *); virtual void OnRenderDone(MItem *); virtual void OnRenderUser(MItem *); virtual void OnCollision(MItem *, MItem *with, const CollisionPair &); }; } // S3D } // GS #endif // __NITEMSCRIPTEVENT__