/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NPHYSIC_CONSTRAINT_DESC__ #define __NPHYSIC_CONSTRAINT_DESC__ #include "scene3d/mitem.h" #include "math/matrix4.h" #include "memory/nweak_ptr.h" namespace GS { namespace NML { class Tag; } namespace S3D { // struct PhysicConstraintDesc { enum Type { TypeNone = 0, TypePoint, TypeHinge }; Type type; WeakPtr item_a, item_b; Matrix4 pivot_a, pivot_b; bool FromMetaTag(NML::Tag &); NML::Tag *AsMetaTag() const; }; } // S3D } // GS #endif // __NPHYSIC_CONSTRAINT_DESC__