/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NUI_MESSAGE__ #define __NUI_MESSAGE__ #include "messaging/messaging.h" namespace GS { namespace S2D { class Scene; /* @short UI message enum. @author Emmanuel Julien (ejulien@nworks.fr) */ enum Message { UIMsg_None = 0, ///< No message. UIMsg_AddingItem, UIMsg_ItemAdded, UIMsg_DeletingItem, UIMsg_ItemDeleted, UIMsg_Deleting, UIMsg_Deleted, UIMsg_Loading, UIMsg_Loaded, UIMsg_SpriteLinkChanging, UIMsg_SpriteLinkChanged, UIMsg_LastMessage }; /* @short UI message return value. @author Emmanuel Julien (ejulien@nworks.fr) */ enum ReturnValue { UIReturn_Ok = 0 }; /// UI listener. struct Listener { virtual ReturnValue ProcessMessage(Message, const Scene *, const void *) = 0; }; extern Messaging::Broadcaster g_ui_messenger; } // S2D } // GS #endif // __NUI_MESSAGE__