42 lines
880 B
C++
42 lines
880 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __MCONSTRAINT__
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#define __MCONSTRAINT__
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#include "scene3d/mitem.h"
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#include "physic/physic_constraint.h"
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namespace GS {
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namespace S3D {
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/// Managed physic constraint.
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struct MConstraint : public MItem
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{
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PhysicConstraintDesc desc;
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AutoPtr <PhysicConstraint> physic_data;
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static MItemType GetMItemClassType() { return Type_Constraint; }
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void Setup(PhysicWorld *);
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virtual Core::Item *GetBaseItem() { return 0; }
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virtual Core::Renderable *GetRenderable() { return 0; }
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bool FromMetaTag(NML::Tag &);
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NML::Tag *AsMetaTag();
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MConstraint(PhysicConstraint *);
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};
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} // S3D
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} // GS
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#endif // __MCONSTRAINT__
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