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Webcam/include/engine/scene3d/mterrain.h
2026-06-22 11:49:35 +02:00

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815 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NMTERRAIN__
#define __NMTERRAIN__
#include "core/terrain.h"
#include "scene3d/mitem.h"
namespace GS {
namespace S3D {
/*!
@short Managed terrain.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct MTerrain : public MItem, public Core::Terrain
{
static MItemType GetMItemClassType() { return Type_Terrain; }
virtual Core::Item *GetBaseItem() { return this; }
virtual Core::Renderable *GetRenderable() { return 0; }
virtual bool FromMetaTag(NML::Tag &);
virtual NML::Tag *AsMetaTag();
MTerrain();
};
} // S3D
} // GS
#endif // __NMTERRAIN__