69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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------------------------------------------------------------------------------*/
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#ifndef __NNULLMIXER__
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#define __NNULLMIXER__
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#include "core/mixer.h"
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namespace GS {
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namespace Audio {
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/*!
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@short Null mixer.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct NullMixer : public IMixer
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{
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bool Open() { return true; }
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void Close() {}
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void SuspendWorkerThread() {}
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void ResumeWorkerThread() {}
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void SetMasterVolume(float = 1.0) {}
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float GetMasterVolume() { return 1; }
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bool StartFast(int, FutureData *) { return false; }
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int Start(int, FutureData *) { return 0; }
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bool StreamFast(int, const char *) { return false; }
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int Stream(int, const char *) { return 0; }
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void Stop(int) {}
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void Pause(int) {}
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void Resume(int) {}
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int LockChannel() { return 0; }
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void UnlockChannel(int) {}
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void UnlockAllChannels() {}
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float GetChannelPitch(int) { return 1; }
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float GetChannelVolume(int) { return 1; }
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float GetChannelPanning(int) { return 0; }
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Loop GetChannelLoopMode(int) { return None; }
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int GetChannelLoopPosition(int) { return 0; }
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void SetChannelPitch(int, float) {}
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void SetChannelVolume(int, float) {}
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void SetChannelPanning(int, float) {}
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void SetChannelLoopMode(int, Loop = None) {}
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void SetChannelLoopPosition(int, int ms) {}
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State GetState(int) { return Invalid; }
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FutureData *LoadSound(const char *) { return 0; }
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void UnloadSound(FutureData *) {}
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~NullMixer() {}
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};
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} // Audio
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} // GS
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#endif // __NNULLMIXER__
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