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Webcam/include/engine/gpu/gpu_render_list.h
2026-06-22 11:49:35 +02:00

37 lines
793 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
------------------------------------------------------------------------------*/
#ifndef __GPU_RENDER_LIST__
#define __GPU_RENDER_LIST__
#include "gpu/gpu_display_list.h"
#include "core/renderable.h"
namespace GS {
namespace GPU {
struct RenderableList
{
AutoStack <Render::Primitive *> primitive_list;
AutoStack <RenderPrimitive *> display_lists[3];
// 0 - opaque, 1 - transparent, 2 - framebuffer dependent
void Clear(bool free_internals = true)
{
primitive_list.Clear(free_internals);
for (int n = 0; n < 3; ++n)
display_lists[n].Clear(free_internals);
}
};
} // GPU
} // GS
#endif // __GPU_RENDER_LIST__