139 lines
3.7 KiB
C++
139 lines
3.7 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "motion/scene_motion.h"
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#include "log/log.h"
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using namespace GS;
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using namespace GS::Core;
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using GS::NML::Tag;
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//------------------------------------------------------------------------------
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Motion *SceneMotion::GetItemMotion(uint uid, bool create_if_missing)
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{
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ListForeachPtr(ItemMotion *, m, item_motions)
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if (m->uid == uid)
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return m->motion;
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if (!create_if_missing)
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return NULL;
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ItemMotion *item_motion = new ItemMotion;
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if (!item_motion)
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__ERR__(__LOG_E__ << "Failed to allocate item motion.\n", NULL)
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item_motion->uid = uid;
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item_motion->motion = new Motion;
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item_motions.Add(item_motion);
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return item_motion->motion;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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void SceneMotion::Clone(const SceneMotion &src, const TimeRange &range, bool enforce_loop)
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{
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// Clone item motions.
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item_motions.Clear();
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ListForeachPtr(ItemMotion *, m, src.item_motions)
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{
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ItemMotion *c = new ItemMotion;
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if (c == NULL)
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continue;
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c->uid = m->uid;
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c->motion = new Motion;
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c->motion->Clone(*m->motion, range, enforce_loop);
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item_motions.Add(c);
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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TimeRange SceneMotion::GetTimeRange() const
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{
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List <ItemMotion *> ::Item *i = item_motions.GetRoot();
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if (i == NULL)
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return TimeRange();
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TimeRange range = i->Object()->motion->GetTimeRange();
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for (i = i->Next(); i; i = i->Next())
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range = TimeRange::Union(range, i->Object()->motion->GetTimeRange());
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return range;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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bool SceneMotion::FromMetaTag(Tag &tag, const Map <uint, uint> *uid_map)
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{
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if (tag.name != "SceneMotion")
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__ERR__(__LOG_E__ << "Could not parse scene motion, incorrect root tag (" << tag.name << ").\n", false)
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item_motions.Clear();
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// Parse root tags.
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NMLTagForeach(pt, tag)
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{
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if (pt->name == "Name")
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name = pt->GetString();
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else if (pt->name == "ItemMotions")
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{
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NMLTagForeach(it, *pt)
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{
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if (it->name == "ItemMotion")
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{
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Tag *uid_tag = it->GetTypedTag("UId", Variant::VariantInteger),
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*motion_tag = it->GetTag("Motion");
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if (uid_tag && motion_tag)
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{
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uint uid = uid_tag->GetUnsigned();
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if (uid_map && !uid_map->HasKey(uid))
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continue; // item got lost, don't load
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ItemMotion *item_motion = new ItemMotion;
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item_motion->uid = uid_map ? (*uid_map)[uid] : uid;
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item_motion->motion = new Motion;
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item_motion->motion->FromMetaTag(*motion_tag);
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item_motions.Add(item_motion);
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}
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else
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__LOG_W__ << "Mangled item motion tag.\n";
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}
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}
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}
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else
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__LOG_W__ << "Unknown tag '" << pt->name << "' in <SceneMotion>.\n";
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}
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return true;
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}
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Tag *SceneMotion::AsMetaTag()
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{
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Tag *root = new Tag("SceneMotion");
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if (!root)
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__ERR__(__LOG_E__ << "Could not create root tag to serialize.\n", NULL)
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root->AddChild("Name", name);
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if (Tag *pim = root->AddChild("ItemMotions"))
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ListForeachPtr(ItemMotion *, m, item_motions)
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if (Tag *pm = pim->AddChild("ItemMotion"))
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{
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pm->AddChild("UId", m->uid);
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pm->AddChild(m->motion->AsMetaTag());
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}
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return root;
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}
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//------------------------------------------------------------------------------
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