Files
Webcam/include/engine/physic/physic_item_desc.cpp

144 lines
4.2 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_item_desc.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::S3D;
using namespace GS::NML;
//------------------------------------------------------------------------------
float PhysicItemDesc::GetMass() const
{
float mass = 0;
ListForeachPtr(PhysicShape *, shape, shape_list)
mass += shape->mass;
return mass;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool PhysicItemDesc::FromMetaTag(Tag &tag)
{
if ((tag.name != "TauItem") && (tag.name != "GColItem") && (tag.name != "PhysicItem"))
__ERR__(__LOG_E__ << "Could not parse physic item, incorrect root tag (" << tag.name << ").\n", false)
shape_list.Clear();
vehicle.wheel_list.Clear();
physic_flags.Set(PhysicFlag_None);
self_mask = 1;
collision_mask = 1;
// Parse root tags.
NMLTagForeach(pt, tag)
{
if (pt->name == "SelfMask")
self_mask = pt->GetInteger();
else if (pt->name == "Mask")
collision_mask = pt->GetInteger();
else if (pt->name == "Mode")
{
String mode(pt->GetString());
if (mode == "None") physic_mode = Mode_None;
else if (mode == "Static") physic_mode = Mode_Static;
else if (mode == "Dynamic") physic_mode = Mode_Dynamic;
else if (mode == "Kinematic") physic_mode = Mode_Kinematic;
else if (mode == "Character") physic_mode = Mode_Character;
else if (mode == "Vehicle") physic_mode = Mode_Vehicle;
}
else if (pt->name == "Shapes")
{
NMLTagForeach(st, *pt)
if (PhysicShape *shape = new PhysicShape)
{
shape->FromMetaTag(*st);
shape_list.Add(shape);
}
}
else if (pt->name == "Wheels")
{
NMLTagForeach(wt, *pt)
if (PhysicWheel *wheel = new PhysicWheel)
{
wheel->FromMetaTag(*wt);
vehicle.wheel_list.Add(wheel);
}
}
else if (pt->name == "Flag")
{}
else if (pt->name == "CharacterRadius")
character.radius = pt->GetReal();
else if (pt->name == "CharacterHeight")
character.height = pt->GetReal();
else if (pt->name == "CharacterMaxStep")
character.max_step = pt->GetReal();
else if (pt->name == "LinearDamping_v2")
linear_damping = pt->GetReal();
else if (pt->name == "AngularDamping_v2")
angular_damping = pt->GetReal();
#if 1
else if (pt->name == "LinearDamping")
linear_damping = pt->GetReal();
else if (pt->name == "AngularDamping")
angular_damping = pt->GetReal();
else if (pt->name == "Active")
;
#endif
else __LOG_W__ << "Unknown tag '" << pt->name << "' in <PhysicItem>.\n";
}
return true;
}
Tag *PhysicItemDesc::AsMetaTag() const
{
Tag *root = new Tag("PhysicItem");
if (!root)
__ERR__(__LOG_E__ << "Could not create collision item root tag to serialize.\n", NULL)
root->AddChild("SelfMask", (int)self_mask);
root->AddChild("Mask", (int)collision_mask);
root->AddChild("LinearDamping_v2", linear_damping);
root->AddChild("AngularDamping_v2", angular_damping);
root->AddChild("CharacterRadius", character.radius);
root->AddChild("CharacterHeight", character.height);
root->AddChild("CharacterMaxStep", character.max_step);
switch (physic_mode)
{
default:
case Mode_None: root->AddChild("Mode", "None"); break;
case Mode_Static: root->AddChild("Mode", "Static"); break;
case Mode_Dynamic: root->AddChild("Mode", "Dynamic"); break;
case Mode_Kinematic: root->AddChild("Mode", "Kinematic"); break;
case Mode_Character: root->AddChild("Mode", "Character"); break;
case Mode_Vehicle: root->AddChild("Mode", "Vehicle"); break;
}
// Dump shapes.
if (shape_list.GetCount())
if (Tag *st = root->AddChild("Shapes"))
ListForeachPtr(PhysicShape *, shape, shape_list)
st->AddChild(shape->AsMetaTag());
// Dump wheels.
if (vehicle.wheel_list.GetCount())
if (Tag *wt = root->AddChild("Wheels"))
ListForeachPtr(PhysicWheel *, wheel, vehicle.wheel_list)
wt->AddChild(wheel->AsMetaTag());
return root;
}
//------------------------------------------------------------------------------