Files
Webcam/include/engine/scene3d/group.cpp

190 lines
5.6 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/group.h"
#include "scene3d/mitem.h"
#include "motion/motion_automation_source.h"
#include "automation/automation_source_group.h"
using namespace GS::Core;
using namespace GS::S3D;
//------------------------------------------------------------------------------
bool Group::AppendGroup(const Group &group)
{
ListForeachPtr(MItem *, i, group.item_list)
if (!Add(i))
return false;
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Group::SetInvisible(bool v)
{
ListForeachPtr(MItem *, i, item_list)
i->GetBaseItem()->item_flags.Raise(ItemFlagInvisible, v);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool Group::IsMember(const MItem *i) const
{
ListForeachPtr(MItem *, item, item_list)
if (item == i)
return true;
return false;
}
bool Group::IsMember(const Group *g) const
{
ListForeachPtr(Group *, group, group_list)
if (group == g)
return true;
return false;
}
void Group::SetRootItem(MItem *i)
{
if (root)
if (Core::Item *base_root = root->GetBaseItem())
ListForeachPtr(MItem *, item, item_list)
if (Core::Item *b = item->GetBaseItem())
if (b->GetParent() == base_root)
b->SetParent(NULL);
ListForeachPtr(MItem *, item, item_list)
if (Core::Item *b = item->GetBaseItem())
if (!b->GetParent())
b->SetParent(i ? i->GetBaseItem() : NULL);
root = i;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Group::Offset(const GS::Matrix4 &m)
{
ListForeachPtr(MItem *, item, item_list)
if (Core::Item *b = item->GetBaseItem())
if (!b->GetParent())
b->SnapshotTransformation(m * b->GetMatrix());
}
void Group::Translate(float x, float y, float z)
{
Vector4 translation(x, y, z);
ListForeachPtr(MItem *, item, item_list)
if (Core::Item *b = item->GetBaseItem())
if (!b->GetParent())
b->SetPosition(b->GetPosition() + translation);
}
void Group::Rotate(float x, float y, float z)
{
Vector4 rotation(x, y, z);
ListForeachPtr(MItem *, item, item_list)
if (Core::Item *b = item->GetBaseItem())
if (!b->GetParent())
b->SetRotation(b->GetRotation() + rotation);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
MItem *Group::Item(const char *item_id) const
{
String seek(item_id);
ListForeachPtr(MItem *, item, item_list)
if (item->name == seek)
return item;
__ERR__(__LOG_W__ << "No item '" << item_id << "' in group '" << name << "'.\n", NULL)
}
MItem *Group::ItemFromUid(uint uid) const
{
ListForeachPtr(MItem *, item, item_list)
if (item->GetUid() == uid)
return item;
__ERR__(__LOG_W__ << "No item with uid '" << uid << "' in group '" << name << "'.\n", NULL)
}
Group *Group::GetGroup(const char *_name) const
{
ListForeachPtr(Group *, group, group_list)
if (group->name == _name)
return group;
__ERR__(__LOG_W__ << "Could not find group '" << _name << "' in group '" << name << "'.\n", NULL)
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
MItem *Group::Add(MItem *i, bool block_duplicate)
{
if (!i || (block_duplicate && IsMember(i)))
return NULL;
item_list.Add(i);
return i;
}
bool Group::Remove(MItem *i)
{
return item_list.Remove(i);
}
Group *Group::Add(Group *g, bool block_duplicate)
{
if (!g || (block_duplicate && IsMember(g)))
return NULL;
group_list.Add(g);
return g;
}
bool Group::Remove(Group *g)
{ return group_list.Remove(g); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Group::RenderSetup(GS::Core::ResourceFactories *f)
{
ListForeachPtr(MItem *, i, item_list)
if (Core::Item *b = i->GetBaseItem())
b->RenderSetup(f);
}
void Group::Setup()
{
ListForeachPtr(MItem *, i, item_list)
i->Setup(NULL);
}
void Group::Reset()
{
ListForeachPtr(MItem *, i, item_list)
i->Reset();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Group::SetMotion(const char *name, GS::Automation::SourceGroup **group, float blend, GS::Automation::Player::AddSourceMode mode, float weight)
{
if (group)
*group = new Automation::SourceGroup;
SceneMotion *scene_motion = NULL;
ListForeachPtr(SceneMotion *, m, motion.motions)
if (m->name == name)
{
scene_motion = m;
break;
}
if (scene_motion)
{
// Start item motions.
ListForeachPtr(SceneMotion::ItemMotion *, m, scene_motion->item_motions)
if (MItem *i = ItemFromUid(m->uid))
i->automation_player->StartAutomation(new Automation::MotionSource(m->motion, group ? *group : NULL), blend, mode, weight);
}
else
ListForeachPtr(MItem *, i, item_list)
if (Motion *motion = i->automation_player->GetMotion(name))
i->automation_player->StartAutomation(new Automation::MotionSource(motion, *group), blend, mode, weight);
}
//------------------------------------------------------------------------------