190 lines
5.6 KiB
C++
190 lines
5.6 KiB
C++
/* -----------------------------------------------------------------------------
|
|
GSFramework
|
|
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
|
----------------------------------------------------------------------------- */
|
|
|
|
|
|
#include "scene3d/group.h"
|
|
#include "scene3d/mitem.h"
|
|
#include "motion/motion_automation_source.h"
|
|
#include "automation/automation_source_group.h"
|
|
|
|
using namespace GS::Core;
|
|
using namespace GS::S3D;
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool Group::AppendGroup(const Group &group)
|
|
{
|
|
ListForeachPtr(MItem *, i, group.item_list)
|
|
if (!Add(i))
|
|
return false;
|
|
return true;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
void Group::SetInvisible(bool v)
|
|
{
|
|
ListForeachPtr(MItem *, i, item_list)
|
|
i->GetBaseItem()->item_flags.Raise(ItemFlagInvisible, v);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
bool Group::IsMember(const MItem *i) const
|
|
{
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (item == i)
|
|
return true;
|
|
return false;
|
|
}
|
|
bool Group::IsMember(const Group *g) const
|
|
{
|
|
ListForeachPtr(Group *, group, group_list)
|
|
if (group == g)
|
|
return true;
|
|
return false;
|
|
}
|
|
void Group::SetRootItem(MItem *i)
|
|
{
|
|
if (root)
|
|
if (Core::Item *base_root = root->GetBaseItem())
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (Core::Item *b = item->GetBaseItem())
|
|
if (b->GetParent() == base_root)
|
|
b->SetParent(NULL);
|
|
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (Core::Item *b = item->GetBaseItem())
|
|
if (!b->GetParent())
|
|
b->SetParent(i ? i->GetBaseItem() : NULL);
|
|
|
|
root = i;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
void Group::Offset(const GS::Matrix4 &m)
|
|
{
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (Core::Item *b = item->GetBaseItem())
|
|
if (!b->GetParent())
|
|
b->SnapshotTransformation(m * b->GetMatrix());
|
|
}
|
|
void Group::Translate(float x, float y, float z)
|
|
{
|
|
Vector4 translation(x, y, z);
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (Core::Item *b = item->GetBaseItem())
|
|
if (!b->GetParent())
|
|
b->SetPosition(b->GetPosition() + translation);
|
|
}
|
|
void Group::Rotate(float x, float y, float z)
|
|
{
|
|
Vector4 rotation(x, y, z);
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (Core::Item *b = item->GetBaseItem())
|
|
if (!b->GetParent())
|
|
b->SetRotation(b->GetRotation() + rotation);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
MItem *Group::Item(const char *item_id) const
|
|
{
|
|
String seek(item_id);
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (item->name == seek)
|
|
return item;
|
|
__ERR__(__LOG_W__ << "No item '" << item_id << "' in group '" << name << "'.\n", NULL)
|
|
}
|
|
MItem *Group::ItemFromUid(uint uid) const
|
|
{
|
|
ListForeachPtr(MItem *, item, item_list)
|
|
if (item->GetUid() == uid)
|
|
return item;
|
|
__ERR__(__LOG_W__ << "No item with uid '" << uid << "' in group '" << name << "'.\n", NULL)
|
|
}
|
|
Group *Group::GetGroup(const char *_name) const
|
|
{
|
|
ListForeachPtr(Group *, group, group_list)
|
|
if (group->name == _name)
|
|
return group;
|
|
__ERR__(__LOG_W__ << "Could not find group '" << _name << "' in group '" << name << "'.\n", NULL)
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
MItem *Group::Add(MItem *i, bool block_duplicate)
|
|
{
|
|
if (!i || (block_duplicate && IsMember(i)))
|
|
return NULL;
|
|
|
|
item_list.Add(i);
|
|
return i;
|
|
}
|
|
bool Group::Remove(MItem *i)
|
|
{
|
|
return item_list.Remove(i);
|
|
}
|
|
Group *Group::Add(Group *g, bool block_duplicate)
|
|
{
|
|
if (!g || (block_duplicate && IsMember(g)))
|
|
return NULL;
|
|
|
|
group_list.Add(g);
|
|
return g;
|
|
}
|
|
bool Group::Remove(Group *g)
|
|
{ return group_list.Remove(g); }
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
void Group::RenderSetup(GS::Core::ResourceFactories *f)
|
|
{
|
|
ListForeachPtr(MItem *, i, item_list)
|
|
if (Core::Item *b = i->GetBaseItem())
|
|
b->RenderSetup(f);
|
|
}
|
|
void Group::Setup()
|
|
{
|
|
ListForeachPtr(MItem *, i, item_list)
|
|
i->Setup(NULL);
|
|
}
|
|
void Group::Reset()
|
|
{
|
|
ListForeachPtr(MItem *, i, item_list)
|
|
i->Reset();
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------------------
|
|
void Group::SetMotion(const char *name, GS::Automation::SourceGroup **group, float blend, GS::Automation::Player::AddSourceMode mode, float weight)
|
|
{
|
|
if (group)
|
|
*group = new Automation::SourceGroup;
|
|
|
|
SceneMotion *scene_motion = NULL;
|
|
|
|
ListForeachPtr(SceneMotion *, m, motion.motions)
|
|
if (m->name == name)
|
|
{
|
|
scene_motion = m;
|
|
break;
|
|
}
|
|
|
|
if (scene_motion)
|
|
{
|
|
// Start item motions.
|
|
ListForeachPtr(SceneMotion::ItemMotion *, m, scene_motion->item_motions)
|
|
if (MItem *i = ItemFromUid(m->uid))
|
|
i->automation_player->StartAutomation(new Automation::MotionSource(m->motion, group ? *group : NULL), blend, mode, weight);
|
|
}
|
|
else
|
|
ListForeachPtr(MItem *, i, item_list)
|
|
if (Motion *motion = i->automation_player->GetMotion(name))
|
|
i->automation_player->StartAutomation(new Automation::MotionSource(motion, *group), blend, mode, weight);
|
|
}
|
|
//------------------------------------------------------------------------------
|