45 lines
950 B
C++
45 lines
950 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NUIITEMSCRIPTEVENT__
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#define __NUIITEMSCRIPTEVENT__
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#include "ui/ui_item_event_interface.h"
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namespace GS {
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namespace S2D {
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/*!
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@short Item script event.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct ItemScriptEvent : public IItemEvent
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{
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virtual void OnSetup(Item *);
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virtual void OnSetupDone(Item *);
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virtual void OnReset(Item *);
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virtual void OnActivate(Item *, bool activate);
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virtual void OnPhysicStep(Item *, bool step_taken);
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virtual void OnUpdate(Item *);
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virtual void OnDelete(Item *);
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virtual void OnRenderDone(Item *);
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virtual void OnRenderUser(Item *);
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// virtual void OnCollision(Item *, Item *with, const nCollisionPair &);
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};
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}
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}
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#endif // __NUIITEMSCRIPTEVENT__
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