Files
Webcam/include/engine/ui/ui_scene_scripted_object.cpp

26 lines
851 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui_scene_scripted_object.h"
#include "ui/ui_script_unit.h"
#include "script/script_engine_types.h"
#include "log/log.h"
using namespace GS;
using namespace GS::S2D;
//------------------------------------------------------------------------------
Script::Unit *SceneScriptedObject::NewUnit() const
{
Script::Unit *unit = new SceneUnit(vm);
if (!unit)
__ERR__(__LOG_E__ << "Failed to allocate new UI scene script unit.", NULL);
unit->SetInterfaceObject(scene, Script::typetag_Scene2d);
return unit;
}
//------------------------------------------------------------------------------