77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NETWORK_DEBUGGER_THREAD__
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#define __NETWORK_DEBUGGER_THREAD__
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#include "network_enet/enet_network.h"
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#include "async/async_call_queue.h"
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#include "thread/thread.h"
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#include "nstring/nstring.h"
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namespace GS {
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namespace Script {
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class NetworkDebugger;
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/*!
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@short Debugger network controller.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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class NetworkDebuggerThread : public Threading::Thread, public Network::Enet
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{
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protected:
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String address;
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int port;
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NetworkDebugger &ctl;
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private:
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static const int StateStopped = 0;
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static const int StateWaitingController = 1;
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static const int StateControllerConnected = 2;
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static const int StateStop = 3;
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Threading::Atomic32 connected, state;
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void *ctl_peer;
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virtual void OnPeerConnection(void *);
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virtual void OnPacketReceived(void *, const void *, size_t);
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virtual void OnConnectionClosed(void *);
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virtual bool OpenServer(const char *address = "127.0.0.1", int port = 999);
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virtual bool OpenClient(const char *address = "127.0.0.1", int port = 999) { return false; }
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virtual void Execute();
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public:
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String GetControllerAddress();
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bool IsConnected() const { return asbool(connected.Get()); }
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void DisconnectController();
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void SendToController(const String &);
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void Stop();
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ASync::CallQueue async;
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NetworkDebuggerThread(NetworkDebugger &h, const char *address, int port);
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~NetworkDebuggerThread();
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};
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} // Script
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} // GS
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#endif // __NETWORK_DEBUGGER_THREAD__
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