39 lines
995 B
C++
39 lines
995 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NChannel__
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#define __NChannel__
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namespace GS {
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namespace Core {
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enum MaterialChannel
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{
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Channel_None = 0, ///< No channel.
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Channel_Diffuse, ///< Diffuse channel.
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Channel_Decal, ///< Decal channel.
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Channel_Opacity, ///< Opacity channel.
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Channel_Specular, ///< Specular channel.
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Channel_Glossiness, ///< Glossiness channel.
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Channel_Normal, ///< Normal channel (tangent/world).
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Channel_Reflection, ///< Reflection channel.
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Channel_SelfIllum, ///< Self-illumination channel.
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Channel_Light, ///< Lighting channel.
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Channel_BlendRGB, ///< Red blend channel.
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Channel_Last
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};
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const char *MaterialChannelName(MaterialChannel);
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MaterialChannel MaterialChannelFromName(const char *);
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} // Core
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} // GS
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#endif // __NChannel__
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