Files
Webcam/include/engine/gpu/gpu_terrain.h
2026-06-22 11:49:35 +02:00

41 lines
736 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
------------------------------------------------------------------------------*/
#ifndef __GPUTERRAIN__
#define __GPUTERRAIN__
#include "gpu/gpu_display_list.h"
namespace GS {
namespace Core { class Terrain; }
namespace GPU {
struct DisplayList;
//
struct CachedTerrainPatch
{
NPLACEMENT_NEW(RendererTerrain)
Core::Terrain *terrain;
int u, v, w, h;
int decimation;
uint score;
AutoPtr <DisplayList> patch;
CachedTerrainPatch() : terrain(0), u(0), v(0), w(-1), h(-1), decimation(0), score(0) {}
};
} // GPU
} // GS
#endif // __GPUTERRAIN__