55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "core/material_channel.h"
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#include "nstring/nstring.h"
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//------------------------------------------------------------------------------
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const char *GS::Core::MaterialChannelName(MaterialChannel channel)
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{
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switch (channel)
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{
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case Channel_Diffuse: return "Diffuse";
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case Channel_Decal: return "Decal";
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case Channel_Opacity: return "Opacity";
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case Channel_Specular: return "Specular";
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case Channel_Glossiness: return "Glossiness";
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case Channel_Normal: return "Normal";
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case Channel_Reflection: return "Reflection";
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case Channel_SelfIllum: return "SelfIllum";
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case Channel_Light: return "Light";
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case Channel_BlendRGB: return "BlendRGB";
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default:
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break;
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}
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return "None";
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}
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GS::Core::MaterialChannel GS::Core::MaterialChannelFromName(const char *channel)
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{
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GS::String c(channel);
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if (c == "Diffuse") return Channel_Diffuse;
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else if (c == "Decal") return Channel_Decal;
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else if (c == "Opacity") return Channel_Opacity;
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else if (c == "Specular") return Channel_Specular;
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else if (c == "Glossiness") return Channel_Glossiness;
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else if (c == "Normal") return Channel_Normal;
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else if (c == "Reflection") return Channel_Reflection;
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else if (c == "SelfIllum") return Channel_SelfIllum;
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else if (c == "BlendRGB") return Channel_BlendRGB;
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else if (c == "Light") return Channel_Light;
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#if 1
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else if (c == "Detail") return Channel_Decal;
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else if (c == "VertexColor") return Channel_Light;
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else if (c == "Color") return Channel_Light;
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#endif
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return Channel_None;
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}
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//------------------------------------------------------------------------------
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