65 lines
1.1 KiB
C++
65 lines
1.1 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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------------------------------------------------------------------------------*/
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#ifndef __GPUCONFIG__
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#define __GPUCONFIG__
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#include "ntypes.h"
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#include "alloc/ialloc.h"
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namespace GS {
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namespace GPU {
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struct RendererConfig
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{
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NPLACEMENT_NEW(Renderer)
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enum NPOTSupport
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{
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NPOT_None = 0,
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NPOT_Limited, // NPOT support with no mipmap and wrap as clamp to edge only.
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NPOT_Full
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};
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uint npot;
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uint shadow_size;
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uint max_anisotropy;
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bool use_rtt;
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bool can_resolve_msaa;
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bool can_stream_vertex_from_memory;
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bool enable_aa;
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bool enable_shadow;
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bool tex_origin_is_top_left;
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RendererConfig()
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{
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npot = NPOT_Full;
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shadow_size = 1024;
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max_anisotropy = 1;
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use_rtt = true;
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can_resolve_msaa = true;
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can_stream_vertex_from_memory = true;
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enable_aa = false;
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enable_shadow = true;
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tex_origin_is_top_left = true;
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}
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};
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} // GPU
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} // GS
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#endif // __GPUCONFIG__
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