28 lines
741 B
C++
28 lines
741 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/mlight.h"
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#include "scene3d/scene_message.h"
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using namespace GS::S3D;
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//------------------------------------------------------------------------------
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bool MLight::isActive() const
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{
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if ((diffuse_intensity <= 0.01f) && (specular_intensity <= 0.01f))
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return false;
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return MItem::isActive();
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}
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//------------------------------------------------------------------------------
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MLight::MLight()
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{
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item_type = Type_Light;
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mitem = (void *)((MItem *)this);
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priority = 1.f;
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}
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