42 lines
920 B
C++
42 lines
920 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NSCENESCRIPTEVENT__
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#define __NSCENESCRIPTEVENT__
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#include "scene3d/scene_event_interface.h"
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namespace GS {
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namespace S3D {
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/*!
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@short Scene script event.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct SceneScriptEvent : public ISceneEvent
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{
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virtual void OnSetup(Scene *);
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virtual void OnSetupDone(Scene *);
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virtual void OnDelete(Scene *);
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virtual void OnRender(Scene *);
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virtual void OnRenderDone(Scene *);
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virtual void OnRenderUser(Scene *);
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virtual void OnRenderUIDone(Scene *);
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virtual void OnReset(Scene *);
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virtual void OnUpdate(Scene *);
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virtual void OnPhysicStep(Scene *, bool step_taken);
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};
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} // S3D
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} // GS
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#endif // __NSCENESCRIPTEVENT__
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