Files
Webcam/include/engine/scene3d/scene_script_unit.cpp

47 lines
1.5 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene_script_unit.h"
using namespace GS::S3D;
using namespace GS::Script;
//------------------------------------------------------------------------------
bool SceneScriptUnit::Open()
{
if (!Unit::Open())
return false;
render_callback = vm->GetObjectFromName("OnRender", self);
render_done_callback = vm->GetObjectFromName("OnRenderDone", self);
render_user_callback = vm->GetObjectFromName("OnRenderUser", self);
render_ui_done_callback = vm->GetObjectFromName("OnRenderUIDone", self);
update_callback = vm->GetObjectFromName("OnUpdate", self);
physic_step_callback = vm->GetObjectFromName("OnPhysicStep", self);
return true;
}
void SceneScriptUnit::Close()
{
render_callback = NULL;
render_done_callback = NULL;
render_user_callback = NULL;
render_ui_done_callback = NULL;
update_callback = NULL;
physic_step_callback = NULL;
Unit::Close();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
SceneScriptUnit::SceneScriptUnit(IVM *vm) : Unit(vm) {}
SceneScriptUnit::~SceneScriptUnit() { Close(); }
//------------------------------------------------------------------------------