Files
Webcam/include/engine/ui/ui_item_automated_property_provider.cpp

51 lines
1.8 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui_item_automated_property_provider.h"
#include "ui/ui_item.h"
using GS::Quaternion;
using namespace GS::Core;
using namespace GS::S2D::Automation;
//------------------------------------------------------------------------------
bool ItemPropertyProvider::GetProperty(MotionChannel::Type type, float &v)
{
switch (type)
{
case MotionChannel::XPos: v = item->GetPosition().x; return true;
case MotionChannel::YPos: v = item->GetPosition().y; return true;
case MotionChannel::ZRot: v = item->GetRotation(); return true;
case MotionChannel::XScl: v = item->GetScale().x; return true;
case MotionChannel::YScl: v = item->GetScale().y; return true;
}
return false;
}
bool ItemPropertyProvider::SetProperty(MotionChannel::Type type, float v)
{
Vector2 t;
switch (type)
{
case MotionChannel::XPos: t = item->GetPosition(); item->SetPosition(v, t.y); return true;
case MotionChannel::YPos: t = item->GetPosition(); item->SetPosition(t.x, v); return true;
case MotionChannel::ZRot: item->SetRotation(v); return true;
case MotionChannel::XScl: t = item->GetScale(); item->SetScale(v, t.y); return true;
case MotionChannel::YScl: t = item->GetScale(); item->SetScale(t.x, v); return true;
}
return false;
}
Quaternion ItemPropertyProvider::GetRotation() const
{
return Quaternion::FromEuler(0, 0, item->GetRotation());
}
bool ItemPropertyProvider::SetRotation(const Quaternion &q)
{
item->SetRotation(q.AsMatrix3().AsEuler().z);
return true;
}
//------------------------------------------------------------------------------