46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_item_script_unit.h"
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using namespace GS::S2D;
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//------------------------------------------------------------------------------
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bool ItemScriptUnit::Open()
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{
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if (!Script::Unit::Open())
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return false;
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update_callback = vm->GetObjectFromName("OnUpdate", self);
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trigger_callback = vm->GetObjectFromName("OnTrigger", self);
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activation_callback = vm->GetObjectFromName("OnActivate", self);
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physic_callback = vm->GetObjectFromName("OnPhysicStep", self);
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collision_callback = vm->GetObjectFromName("OnCollision", self);
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collisionex_callback = vm->GetObjectFromName("OnCollisionEx", self);
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render_user_callback = vm->GetObjectFromName("OnRenderUser", self);
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return true;
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}
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void ItemScriptUnit::Close()
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{
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update_callback = NULL;
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trigger_callback = NULL;
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activation_callback = NULL;
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physic_callback = NULL;
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physic_sleep_callback = NULL;
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collision_callback = NULL;
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collisionex_callback = NULL;
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render_user_callback = NULL;
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Script::Unit::Close();
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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ItemScriptUnit::ItemScriptUnit(GS::Script::IVM *vm) : Unit(vm) {}
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ItemScriptUnit::~ItemScriptUnit() { Close(); }
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//------------------------------------------------------------------------------
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