33 lines
946 B
C++
33 lines
946 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_script_unit.h"
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using namespace GS::Script;
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using namespace GS::S2D;
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//------------------------------------------------------------------------------
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bool SceneUnit::Open()
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{
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if (!Unit::Open())
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return false;
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frame_callback = vm->GetObjectFromName("OnUpdate", self);
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return true;
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}
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void SceneUnit::Close()
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{
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frame_callback = NULL;
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Unit::Close();
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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SceneUnit::SceneUnit(IVM *vm) : Unit(vm) {}
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SceneUnit::~SceneUnit() { Close(); }
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//------------------------------------------------------------------------------
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