Files
Webcam/include/engine/ui/ui_sprite.cpp

68 lines
1.9 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui_sprite.h"
#include "ui/ui_ace_manager.h"
#include "core/render_resource_factory.h"
#include "core/camera.h"
using namespace GS;
using namespace GS::S2D;
//------------------------------------------------------------------------------
void Sprite::RenderSetup(Core::ResourceFactories *f)
{
if ((render_data = new RenderData))
if (f && f->render)
if (!texture.IsEmpty())
render_data->texture = f->render->LoadTexture(texture);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool Sprite::ExecCommand(ACE::Command *cmd, float dt)
{
float k = dt / cmd->duration_left;
switch (cmd->code)
{
case ACE_toalpha:
opacity = Types::Clamp(opacity + (cmd->parm[0] - opacity) * k);
return true;
case ACE_toposition:
position.x += (cmd->parm[0] - position.x) * k;
position.y += (cmd->parm[1] - position.y) * k;
SetPosition(position.x, position.y);
return true;
case ACE_toscale:
scale.x += (cmd->parm[0] - scale.x) * k;
scale.y += (cmd->parm[1] - scale.y) * k;
return true;
case ACE_toangle:
angle += (Units::Deg(cmd->parm[0]) - angle) * k;
SetRotation(angle);
return true;
}
return ACE::Unit::ExecCommand(cmd, dt);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
Sprite::Sprite()
{
opacity = 1;
uv_origin.Set(0, 0);
type = Type_Sprite;
event_table = new EventTable;
}
//------------------------------------------------------------------------------