96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_sprite.h"
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#include "ui/ui.h"
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#include "metafile/nml.h"
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#include "log/log.h"
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using namespace GS::S2D;
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using GS::NML::Tag;
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//------------------------------------------------------------------------------
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bool Sprite::FromMetaTag(Tag &tag)
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{
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if (tag.name != "Sprite")
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__ERR__(__LOG_E__ << "Could not parse sprite, incorrect root tag (" << tag.name << ").\n", false)
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opacity = 1.f;
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// Parse root tags.
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NMLTagForeach(pt, tag)
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{
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if (pt->name == "Item")
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Item::FromMetaTag(*pt);
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else if (pt->name == "Opacity")
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opacity = pt->GetReal();
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else if (pt->name == "Flag")
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{
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NMLTagForeach(st, *pt)
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{
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if (st->name == "FlipU")
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sprite_flags.Raise(FlagFlipU, true);
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else if (st->name == "FlipV")
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sprite_flags.Raise(FlagFlipV, true);
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else if (st->name == "Opaque")
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sprite_flags |= FlagBlendOpaque;
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else if (st->name == "Additive")
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sprite_flags |= FlagBlendAdditive;
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else if (st->name == "NonSensitive")
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sprite_flags |= FlagNonSensitive;
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else if (st->name == "ResolutionInvariant")
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sprite_flags |= FlagResolutionInvariant;
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else if (st->name == "TransformUV")
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sprite_flags |= FlagTransformUV;
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}
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}
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else if (pt->name == "Texture")
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texture = pt->GetString();
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else __LOG_W__ << "Unknown tag '" << pt->name << "' in <Sprite2d>.\n";
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}
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return true;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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Tag *Sprite::AsMetaTag() const
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{
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Tag *root = new Tag("Sprite");
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if (!root)
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__ERR__(__LOG_E__ << "Could not create root tag to serialize.\n", NULL)
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root->AddChild(Item::AsMetaTag());
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if (opacity != 1.f)
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root->AddChild("Opacity", opacity);
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if ((type == Type_Sprite) && !texture.IsEmpty())
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root->AddChild("Texture", texture.c_str());
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if (Tag *flag_tag = root->AddChild("Flag"))
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{
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if (sprite_flags.IsSet(FlagFlipU))
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flag_tag->AddChild("FlipU");
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if (sprite_flags.IsSet(FlagFlipV))
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flag_tag->AddChild("FlipV");
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if (sprite_flags.IsSet(FlagNonSensitive))
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flag_tag->AddChild("NonSensitive");
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if (sprite_flags.IsSet(FlagBlendAdditive))
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flag_tag->AddChild("Additive");
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if (sprite_flags.IsSet(FlagResolutionInvariant))
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flag_tag->AddChild("ResolutionInvariant");
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if (sprite_flags.IsSet(FlagTransformUV))
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flag_tag->AddChild("TransformUV");
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}
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return root;
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}
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//------------------------------------------------------------------------------
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