Files
Webcam/include/modules/debug_enet/network_debugger.cpp

137 lines
5.0 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "network_debugger.h"
#include "network_debugger_thread.h"
#include "metafile/nml.h"
using namespace GS;
using namespace GS::Script;
//------------------------------------------------------------------------------
void NetworkDebugger::OnControllerPacketReceived(const Array <char> &data)
{
using namespace NML;
Tag tag;
Parser::ParseTag(tag, data.Start(), data.End());
//----------------------------------------------------------------------
if (tag.name == "Start")
start_signal = true;
else if (tag.name == "StepInto")
debugger->StepInto();
else if (tag.name == "StepOver")
debugger->Step();
else if (tag.name == "StepOut")
debugger->StepOut();
else if (tag.name == "Resume")
debugger->Resume();
//----------------------------------------------------------------------
//----------------------------------------------------------------------
else if (tag.name == "SetDebugStackFrame")
debugger->SetDebugStackFrame(tag.GetInteger());
else if (tag.name == "SetTopDebugStackFrame")
debugger->SetDebugStackFrame(-1);
else if (tag.name == "RequestDebugStackFrameSource")
{
const char *source; int line;
debugger->GetStackFrameSource(source, line);
if (source)
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
}
else if (tag.name == "RequestDebugCallStack")
BroadcastNetworkCommand(GetCallstack());
else if (tag.name == "RequestDebugStackFrameLocals")
BroadcastNetworkCommand(GetDebugStackFrameLocals());
else if (tag.name == "SetBreakpoints")
debugger->SetBreakpoints(tag);
//----------------------------------------------------------------------
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
String NetworkDebugger::GetPeerAddress()
{
ASync::Future <String> address;
thread->async.QueueMemberCall(address, thread, &NetworkDebuggerThread::GetControllerAddress);
return address.Get();
}
bool NetworkDebugger::IsConnected() const
{ return thread->IsConnected(); }
void NetworkDebugger::Stop()
{ thread->Stop(); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::BroadcastNetworkCommand(const String &cmd)
{
// Queue an asynchronous call to the controller thread.
thread->async.QueueMemberCall(thread, &NetworkDebuggerThread::SendToController, cmd);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::OnSuspendExecution(const char *source, int line)
{
// Set callstack, stack frame locals and source.
BroadcastNetworkCommand(GetCallstack());
BroadcastNetworkCommand(debugger->GetStackFrameLocals());
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
}
bool NetworkDebugger::OnUpdateSuspendedExecution()
{
async.Execute(); // [EJ] execute calls pushed by the debug thread to us so that we may receive new packets
return thread->IsConnected();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::OnFatalError(const char *reason)
{
BroadcastNetworkCommand(String::Format("<VMKill=<Description=\"%s\">>", reason));
}
void NetworkDebugger::OnCompilerError(const char *error, const char *source, int line)
{
// Make sure the error location is displayed prior to the VM kill event being received.
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
BroadcastNetworkCommand(String::Format("<VMKill=<Description=\"%s\">>", error));
}
void NetworkDebugger::OnRuntimeException(const char *error)
{
BroadcastNetworkCommand(String::Format("<VMException=<Description=\"%s\">>", error));
/*
...then suspend all execution beside the server inspection communication
channels. The VM along with the executing program will die when this
function returns.
*/
while ((vm->GetState() == IVM::StateExceptionThrown) && thread->IsConnected())
{
async.Execute();
Threading::Thread::Switch();
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NetworkDebugger::NetworkDebugger(IVM *vm, IDebugger *debugger, const char *address, int port) : IDebuggerProfiler(vm, debugger)
{
start_signal = false;
thread = new NetworkDebuggerThread(*this, address, port);
thread->Start();
}
NetworkDebugger::~NetworkDebugger()
{
_safe_delete(thread);
}
//------------------------------------------------------------------------------