Files
Webcam/include/modules/tools/resource_explorer.cpp

236 lines
6.9 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "tools/resource_explorer.h"
#include "metafile/nml.h"
#include "platform.h"
#include "filesystem/filesystem.h"
using namespace GS::Resource;
using namespace GS::NML;
using GS::String;
//------------------------------------------------------------------------------
DependencyRule scene3d_dependency_rules[] =
{
// Instances
{ "Items/*Instance/Template", "Scene" },
// Terrains
{ "Items/*MTerrain/Terrain/Blendmap", "Texture" },
{ "Items/*MTerrain/Terrain/Blendmap", "Shader" },
{ "Items/*MTerrain/Terrain/MaterialName", "Material" },
{ "Items/*MTerrain/Terrain/Heightmap/Data", "Data" },
{ "Items/*MTerrain/Terrain/Layers/*Layer/Diffuse", "Texture" },
{ "Items/*MTerrain/Terrain/Layers/*Layer/Normal", "Texture" },
{ "Items/*MTerrain/Terrain/Layers/*Layer/Specular", "Texture" },
{ "Items/*MTerrain/Terrain/Layers/*Layer/Self", "Texture" },
// Lights
{ "Items/*MLight/Light/ProjectionMap", "Texture" },
// Objects
{ "Items/*MObject/Object/Geometry", "Geometry" },
// All items
{ "Items/*/MItem/ScriptedObject/*ScriptUnit/Script", "Script" }, // legacy
{ "Items/*/MItem/ScriptedObject/*ScriptUnit/ScriptPath", "Script" },
{ "Items/*/MItem/PhysicItem/Shapes/*PhysicShape/Mesh", "Geometry" },
// Scene
{ "ScriptedObject/*ScriptUnit/Script", "Script" }, // legacy
{ "ScriptedObject/*ScriptUnit/ScriptPath", "Script" },
{ 0, 0 }
};
DependencyRule geometry_dependency_rules[] =
{
{ "Materials/*MaterialRef", "Material" },
{ "Materials/*MaterialRefEx/Name", "Material" },
{ "LodProxy", "Geometry" },
{ "ShadowProxy", "Geometry" },
{ 0, 0 }
};
DependencyRule material_dependency_rules[] =
{
{ "*TextureStage/Texture", "Texture" },
{ "Shader", "Shader" },
{ 0, 0 }
};
DependencyRule shader_tree_dependency_rules[] =
{
{ "Map/*Entry/Param/Texture", "Texture" },
{ 0, 0 }
};
DependencyRule shader_dependency_rules[] =
{
{ "Input/*Uniform/Texture", "Texture" },
{ 0, 0 }
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
ExplorerRule resource_rules[] =
{
{ "Scene3d", "Scene", scene3d_dependency_rules },
{ "Geometry", "Geometry", geometry_dependency_rules },
{ "Material", "Material", material_dependency_rules },
{ "Shader Tree", "ShaderMap", shader_tree_dependency_rules },
{ "Shader", "Shader", shader_dependency_rules },
{ 0, 0 }
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
const char *Explorer::DependencyTag::GetName() const
{ return tag->GetString(); }
void Explorer::DependencyTag::SetName(const char *n)
{ tag->SetString(n); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool resource_filter(const Explorer::Resource *r, const char *name) { return r->name == name; }
bool dependency_filter(const Explorer::Dependency *d, const char *name) { return !String::strccmp(d->GetName(), name); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
const Explorer::Dependency *Explorer::Resource::FindDependency(const char *n) const
{
return ListFindEx(dependencies, dependency_filter, n);
}
bool Explorer::Resource::HasMissingDependencies() const
{
ListForeachPtr(Dependency *, dep, dependencies)
if (dep->missing)
return true;
return false;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Explorer::ExploreResourceRuleTags(const GS::StringList &tags, uint pos, Tag *tag, Resource *r, int depth)
{
if (pos == tags.GetCount()) // end of path
{
if (tag->GetString())
{
String name = tag->GetString();
// if (!r->FindDependency(name))
{
DependencyTag *dependency = new DependencyTag(tag);
r->dependencies.Add(dependency);
if (name.StartsWith("@sys/")) // engine generated resource
dependency->missing = false;
else if (name.StartsWith("@core/"))
dependency->missing = !Platform::Get().io->Exists(name);
// Assert dependency is found.
else if (!name.IsAbsolutePath())
{
// Check in project path.
if (!project_path.IsEmpty())
{
String _name = String::Format("%s/%s", project_path.c_str(), name.c_str()).CleanFilePath();
if ((dependency->missing = !Platform::Get().io->Exists(_name)) == false)
name = _name;
}
// Check in core path if still missing.
if (dependency->missing)
if (!core_path.IsEmpty())
{
String _name = String::Format("%s/%s", core_path.c_str(), name.c_str()).CleanFilePath();
if ((dependency->missing = !Platform::Get().io->Exists(_name)) == false)
name = _name;
}
}
ExploreResource(name, project_path, core_path, depth - 1);
}
}
}
else
{
const String &t = tags[pos];
if (t.StartsWith("*")) // iterate current tag
{
String match = t.Mid(1);
NMLTagForeach(c, *tag)
if (match.IsEmpty() || (c->name == match))
ExploreResourceRuleTags(tags, pos + 1, c, r, depth);
}
else
{
if (Tag *c = tag->GetTag(t)) // no tag means rule not met
ExploreResourceRuleTags(tags, pos + 1, c, r, depth);
}
}
}
bool Explorer::ExploreResourceRule(ExplorerRule &rule, Resource *r, int depth)
{
Tag *tag = r->file->GetTag(rule.root);
if (!tag)
return false;
r->type = rule.type;
for (int n = 0; rule.rules[n].type; ++n)
{
// Split rule tags.
StringList tags;
String(rule.rules[n].path).Split("/", tags);
ExploreResourceRuleTags(tags, 0, tag, r, depth);
}
return true;
}
Explorer::Resource *Explorer::ExploreResource(const char *name, const char *_project_path, const char *_core_path, int depth)
{
if (depth <= 0)
return NULL;
project_path = _project_path;
core_path = _core_path;
// Metafile.
if (!Parser::IsMetafile(name))
return NULL;
// Check if that resource has already been loaded.
if (Resource *_r = ListFindEx(resources, resource_filter, name))
return _r;
// Load file.
AutoPtr <Resource> r(new Resource(name, "Null"));
r->file = Parser::Load(name);
if (r->file.IsNull())
return NULL;
// Explore resource.
for (int n = 0; resource_rules[n].type; ++n)
if (ExploreResourceRule(resource_rules[n], r, depth))
{
resources.Add(r);
return r.Detach();
}
return NULL;
}
const Explorer::Resource *Explorer::FindResource(const char *name) const
{
return ListFindEx(resources, resource_filter, name);
}
void Explorer::Clear()
{
resources.Clear();
}
//------------------------------------------------------------------------------