Files
Webcam/include/engine/core/null_mixer.h
2026-06-22 11:49:35 +02:00

69 lines
1.7 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
------------------------------------------------------------------------------*/
#ifndef __NNULLMIXER__
#define __NNULLMIXER__
#include "core/mixer.h"
namespace GS {
namespace Audio {
/*!
@short Null mixer.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct NullMixer : public IMixer
{
bool Open() { return true; }
void Close() {}
void SuspendWorkerThread() {}
void ResumeWorkerThread() {}
void SetMasterVolume(float = 1.0) {}
float GetMasterVolume() { return 1; }
bool StartFast(int, FutureData *) { return false; }
int Start(int, FutureData *) { return 0; }
bool StreamFast(int, const char *) { return false; }
int Stream(int, const char *) { return 0; }
void Stop(int) {}
void Pause(int) {}
void Resume(int) {}
int LockChannel() { return 0; }
void UnlockChannel(int) {}
void UnlockAllChannels() {}
float GetChannelPitch(int) { return 1; }
float GetChannelVolume(int) { return 1; }
float GetChannelPanning(int) { return 0; }
Loop GetChannelLoopMode(int) { return None; }
int GetChannelLoopPosition(int) { return 0; }
void SetChannelPitch(int, float) {}
void SetChannelVolume(int, float) {}
void SetChannelPanning(int, float) {}
void SetChannelLoopMode(int, Loop = None) {}
void SetChannelLoopPosition(int, int ms) {}
State GetState(int) { return Invalid; }
FutureData *LoadSound(const char *) { return 0; }
void UnloadSound(FutureData *) {}
~NullMixer() {}
};
} // Audio
} // GS
#endif // __NNULLMIXER__