42 lines
899 B
C++
42 lines
899 B
C++
/* -----------------------------------------------------------------------------
|
|
GSFramework
|
|
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
|
----------------------------------------------------------------------------- */
|
|
|
|
|
|
#ifndef __NISCENEEVENT__
|
|
#define __NISCENEEVENT__
|
|
|
|
|
|
namespace GS {
|
|
namespace S3D {
|
|
class Scene;
|
|
|
|
/*!
|
|
@short Scene event handler.
|
|
@author Emmanuel Julien (ejulien@gsworks.fr)
|
|
*/
|
|
struct ISceneEvent
|
|
{
|
|
virtual void OnSetup(Scene *) {}
|
|
virtual void OnSetupDone(Scene *) {}
|
|
virtual void OnDelete(Scene *) {}
|
|
|
|
virtual void OnRender(Scene *) {}
|
|
virtual void OnRenderDone(Scene *) {}
|
|
virtual void OnRenderUser(Scene *) {}
|
|
virtual void OnRenderUIDone(Scene *) {}
|
|
|
|
virtual void OnReset(Scene *) {}
|
|
virtual void OnUpdate(Scene *) {}
|
|
virtual void OnPhysicStep(Scene *, bool /*step_taken*/) {}
|
|
|
|
virtual ~ISceneEvent() {}
|
|
};
|
|
|
|
} // S3D
|
|
} // GS
|
|
|
|
|
|
#endif // __NISCENEEVENT__
|