42 lines
825 B
C++
42 lines
825 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NMLIGHT__
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#define __NMLIGHT__
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#include "core/light.h"
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#include "scene3d/mitem.h"
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namespace GS {
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namespace S3D {
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/*!
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@short Managed light.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct MLight : public MItem, public Core::Light
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{
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static MItemType GetMItemClassType() { return Type_Light; }
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bool isActive() const;
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virtual Core::Item *GetBaseItem() { return this; }
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virtual Core::Renderable *GetRenderable() { return 0; }
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virtual bool FromMetaTag(NML::Tag &);
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virtual NML::Tag *AsMetaTag();
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MLight();
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};
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} // S3D
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} // GS
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#endif // __NMLIGHT__
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