87 lines
1.6 KiB
C++
87 lines
1.6 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NAUTOMATIONSOURCE__
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#define __NAUTOMATIONSOURCE__
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#include "geometry/curve.h"
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#include "math/quaternion.h"
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#include "math/vector.h"
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#include "memory/nshared_ptr.h"
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namespace GS {
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namespace Automation {
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class Player;
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/*!
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@short Base automation source.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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class Source : public SharedObject
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{
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public:
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enum Type
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{
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TypeMotion = 0
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};
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protected:
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Type type;
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Vector4 p_pos,
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p_euler;
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Quaternion p_quat;
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float weight,
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weight_target,
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weight_step;
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bool dispose;
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public:
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NPLACEMENT_NEW(AnimationSource)
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Time time;
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float time_scale;
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bool relative;
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Type GetType() const { return type; }
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virtual void Update(const Time &dt_time);
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virtual void Evaluate(Player &target) = 0;
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virtual bool EvaluateRotation(Quaternion &q) = 0;
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virtual void SetLoopMode(Curve::LoopMode = Curve::Reset) {}
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virtual void SetLoop(const Time &start = Time::Inf, const Time &end = Time::Inf) {}
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/// Is animation source done.
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virtual bool IsDone() const = 0;
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/// Mark the source as disposable.
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void Dispose(float blend = Units::Sec(0.1));
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/// Can the source be disposed of.
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bool CanDispose() const;
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void SetWeight(float _weight = 1, float _blend = Units::Sec(1));
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float GetWeight() const { return weight; }
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explicit Source();
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~Source();
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};
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} // Automation
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} // GS
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#endif // __NAUTOMATIONSOURCE__
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