Files
Webcam/include/engine/core/material_channel.h
2026-06-22 11:49:35 +02:00

39 lines
995 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NChannel__
#define __NChannel__
namespace GS {
namespace Core {
enum MaterialChannel
{
Channel_None = 0, ///< No channel.
Channel_Diffuse, ///< Diffuse channel.
Channel_Decal, ///< Decal channel.
Channel_Opacity, ///< Opacity channel.
Channel_Specular, ///< Specular channel.
Channel_Glossiness, ///< Glossiness channel.
Channel_Normal, ///< Normal channel (tangent/world).
Channel_Reflection, ///< Reflection channel.
Channel_SelfIllum, ///< Self-illumination channel.
Channel_Light, ///< Lighting channel.
Channel_BlendRGB, ///< Red blend channel.
Channel_Last
};
const char *MaterialChannelName(MaterialChannel);
MaterialChannel MaterialChannelFromName(const char *);
} // Core
} // GS
#endif // __NChannel__