46 lines
996 B
C++
46 lines
996 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __IUIITEMEVENT__
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#define __IUIITEMEVENT__
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namespace GS {
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namespace S2D {
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class Item;
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/*!
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@short Item event interface.
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Implement this class if you wish to process item events.
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@author Emmanuel Julien (ejulien@owloh.com)
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*/
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struct IItemEvent
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{
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virtual void OnSetup(Item *) {}
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virtual void OnSetupDone(Item *) {}
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virtual void OnReset(Item *) {}
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virtual void OnActivate(Item *, bool) {}
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virtual void OnPhysicStep(Item *, bool /*step_taken*/) {}
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virtual void OnUpdate(Item *) {}
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virtual void OnDelete(Item *) {}
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virtual void OnRenderDone(Item *) {}
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virtual void OnRenderUser(Item *) {}
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// virtual void OnCollision(Item *, Item * /*with*/, const nCollisionPair &) {}
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virtual ~IItemEvent() {}
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};
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} // S2D
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} // GS
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#endif // __IUIITEMEVENT__
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