39 lines
736 B
C++
39 lines
736 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __UISCENESCRIPTUNIT__
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#define __UISCENESCRIPTUNIT__
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#include "script/script_unit.h"
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#include "script/script_object.h"
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#include "memory/nauto_ptr.h"
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namespace GS {
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namespace S2D {
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/*!
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@short UI scene script unit.
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@author Emmanuel Julien (ejulien@nworks.fr)
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*/
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struct SceneUnit : public Script::Unit
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{
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AutoPtr <Script::Object> frame_callback;
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bool Open();
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void Close();
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SceneUnit(Script::IVM *);
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~SceneUnit();
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};
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} // S2D
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} // GS
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#endif // __UISCENESCRIPTUNIT__
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