30 lines
586 B
C++
30 lines
586 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NGPUTEXTURE__
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#define __NGPUTEXTURE__
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#include "core/render_data.h"
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namespace GS {
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namespace GPU {
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class Renderer;
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/// GPU Texture
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struct Texture : public Render::Texture
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{
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Renderer &renderer;
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Texture(Renderer &r, const char *name = 0) : Render::Texture(name), renderer(r) {}
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};
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} // GPU
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} // GS
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#endif // __NGPUTEXTURE__
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