64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __MOTION_AUTOMATION_SOURCE__
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#define __MOTION_AUTOMATION_SOURCE__
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#include "automation/automation_source.h"
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namespace GS {
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namespace Core { class Motion; }
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namespace Automation {
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struct SourceGroup;
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using Core::Motion;
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/*!
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@short Motion based automation source.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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class MotionSource : public Source
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{
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friend class Player;
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protected:
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SourceGroup *group;
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bool active;
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Motion *motion;
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Curve::LoopMode loop_mode;
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Time loop_start, loop_end;
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public:
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/// Set loop mode.
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virtual void SetLoopMode(Curve::LoopMode loop = Curve::Reset) { loop_mode = loop; }
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/// Set loop point.
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virtual void SetLoop(const Time &start = Time::Inf, const Time &end = Time::Inf)
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{
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loop_start = start;
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loop_end = end;
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}
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void Evaluate(Player &);
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bool EvaluateRotation(Quaternion &);
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/// Is motion done.
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bool IsDone() const;
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MotionSource(Motion *, SourceGroup * = 0);
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};
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} // Automation
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} // GS
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#endif // __MOTION_AUTOMATION_SOURCE__
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