64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NUI_MESSAGE__
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#define __NUI_MESSAGE__
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#include "messaging/messaging.h"
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namespace GS {
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namespace S2D {
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class Scene;
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/*
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@short UI message enum.
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@author Emmanuel Julien (ejulien@nworks.fr)
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*/
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enum Message
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{
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UIMsg_None = 0, ///< No message.
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UIMsg_AddingItem,
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UIMsg_ItemAdded,
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UIMsg_DeletingItem,
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UIMsg_ItemDeleted,
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UIMsg_Deleting,
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UIMsg_Deleted,
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UIMsg_Loading,
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UIMsg_Loaded,
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UIMsg_SpriteLinkChanging,
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UIMsg_SpriteLinkChanged,
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UIMsg_LastMessage
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};
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/*
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@short UI message return value.
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@author Emmanuel Julien (ejulien@nworks.fr)
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*/
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enum ReturnValue
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{
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UIReturn_Ok = 0
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};
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/// UI listener.
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struct Listener
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{
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virtual ReturnValue ProcessMessage(Message, const Scene *, const void *) = 0;
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};
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extern Messaging::Broadcaster <Message, Listener, Scene *> g_ui_messenger;
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} // S2D
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} // GS
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#endif // __NUI_MESSAGE__
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