40 lines
570 B
C++
40 lines
570 B
C++
/* -----------------------------------------------------------------------------
|
|
GSFramework
|
|
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
|
----------------------------------------------------------------------------- */
|
|
|
|
|
|
#ifndef __GPUSHADEROBJECT__
|
|
#define __GPUSHADEROBJECT__
|
|
|
|
|
|
#include "alloc/ialloc.h"
|
|
|
|
|
|
namespace GS {
|
|
namespace GPU {
|
|
|
|
//
|
|
struct ShaderObject
|
|
{
|
|
NPLACEMENT_NEW(Renderer)
|
|
|
|
enum Type
|
|
{
|
|
Vertex = 0,
|
|
Pixel,
|
|
|
|
TypeLast
|
|
};
|
|
|
|
virtual void Free() = 0;
|
|
|
|
virtual ~ShaderObject() {}
|
|
};
|
|
|
|
} // GPU
|
|
} // GS
|
|
|
|
|
|
#endif // __GPUSHADEROBJECT__
|