Files
Webcam/include/engine/scene3d/item_automated_property_provider.h
2026-06-22 11:49:35 +02:00

42 lines
1009 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NITEMAUTOMATEDPROPERTYPROVIDER__
#define __NITEMAUTOMATEDPROPERTYPROVIDER__
#include "automation/automated_property_provider.h"
namespace GS {
namespace Core { class Item; }
namespace S3D {
namespace Automation {
/*!
@short Item automated property provider.
@author Emmanuel Julien (ejulien@nworks.fr)
*/
struct ItemPropertyProvider : public GS::Automation::IPropertyProvider
{
Core::Item *item;
virtual bool GetProperty(Core::MotionChannel::Type, float &);
virtual bool SetProperty(Core::MotionChannel::Type, float);
virtual Quaternion GetRotation() const;
virtual bool SetRotation(const Quaternion &);
ItemPropertyProvider(Core::Item *i) : item(i) {}
};
} // Automation
} // S3D
} // GS
#endif // __NITEMAUTOMATEDPROPERTYPROVIDER__