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Webcam/include/engine/scene3d/mitem_script_unit.h
2026-06-22 11:49:35 +02:00

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927 B
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __MITEMSCRIPTUNIT__
#define __MITEMSCRIPTUNIT__
#include "script/script_unit.h"
#include "script/script_object.h"
#include "memory/nauto_ptr.h"
namespace GS {
namespace S3D {
/*!
@short Managed item script unit.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct MItemScriptUnit : public Script::Unit
{
AutoPtr <Script::Object>
update_callback,
trigger_callback,
activation_callback,
physic_callback,
physic_sleep_callback,
collision_callback,
collisionex_callback,
render_user_callback;
bool Open();
void Close();
MItemScriptUnit(Script::IVM *);
~MItemScriptUnit();
};
} // S3D
} // GS
#endif // __MITEMSCRIPTUNIT__