57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __SCENESCRIPTUNIT__
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#define __SCENESCRIPTUNIT__
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#include "script/script_unit.h"
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#include "script/script_object.h"
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#include "memory/nauto_ptr.h"
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namespace GS {
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namespace S3D {
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/*!
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@short Scene script unit.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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class SceneScriptUnit : public Script::Unit
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{
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int suspend_update;
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public:
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AutoPtr <Script::Object>
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render_callback,
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render_done_callback,
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render_user_callback,
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render_ui_done_callback,
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physic_step_callback,
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update_callback;
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/// Update and return the state of the suspend flag.
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bool IsSuspended(int dt);
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/*!
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@short Suspend update calls for a given duration.
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Resume updates by passing a zero delay.
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*/
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void SuspendUpdate(int ms = 0);
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bool Open();
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void Close();
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SceneScriptUnit(Script::IVM *);
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~SceneScriptUnit();
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};
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} // S3D
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} //GS
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#endif // __SCENESCRIPTUNIT__
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